E3DViewer::GetEnableEDLShading
E3DViewer::SetEnableEDLShading
Gets/Sets if Eye-Dome-Lighting shading mode is enabled. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
bool GetEnableEDLShading() const
void SetEnableEDLShading(bool state)
E3DViewer.EnableEDLShading
Gets/Sets if Eye-Dome-Lighting shading mode is enabled. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
bool EnableEDLShading
{ get; set; }