E3DViewer::GetEnableEDLShading

E3DViewer::SetEnableEDLShading

Gets/Sets if Eye-Dome-Lighting shading mode is enabled. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

bool GetEnableEDLShading() const

void SetEnableEDLShading(bool state)

E3DViewer.EnableEDLShading

Gets/Sets if Eye-Dome-Lighting shading mode is enabled. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

bool EnableEDLShading

{ get; set; }