EColorRampMode Enum

This enumeration contains the possible values for the parameter of E3DViewer::GenerateColors method.

Namespace: Euresys::Open_eVision_23_12::Easy3D

EColorRampMode_HueFromZ
The Hue color component calculated from Z coordinate. The colors range from Blue (minimum Z) to Red (maximum Z).
EColorRampMode_HueFromY
The Hue color component calculated from Y coordinate. The colors range from Blue (minimum Y) to Red (maximum Y).
EColorRampMode_HueFromX
The Hue color component calculated from X coordinate. The colors range from Blue (minimum X) to Red (maximum X).
EColorRampMode_HueFastFromZ
The Hue color component with fast change calculated from Z coordinate. The colors range from Red (minimum Z) to Red (maximum Z) going through green and blue.
EColorRampMode_HueFastFromY
The Hue color component with fast change calculated from Y coordinate. The colors range from Red (minimum Y) to Red (maximum Y) going through green and blue.
EColorRampMode_HueFastFromX
The Hue color component with fast change calculated from X coordinate. The colors range from Red (minimum X) to Red (maximum X) going through green and blue.
EColorRampMode_RGBCube
RGB colors directly calculated from XYZ coordinates.
EColorRampMode_HueFromIntensity
The colors used are calculated from the intensity attribute of EPointCloud.
EColorRampMode_HueFromConfidence
The colors used are calculated from the confidence attribute of EPointCloud.
EColorRampMode_HueFromDistance
The colors used are calculated from the distance attribute of EPointCloud.
EColorRampMode_HueFromNormal
The colors used are calculated from the normal attribute of EPointCloud. A normal of (1, 0, 0) is converted to (255, 0, 0), one of (0, 1, 0) to (0, 255, 0) and one of (0, 0, 1) to (0, 0, 255).
EColorRampMode_Undefined
The color ramp is not defined. This is the value used when there is no color and all E3DPoint will be displayed in white.

EColorRampMode Enum

This enumeration contains the possible values for the parameter of E3DViewer::GenerateColors method.

Namespace: Euresys.Open_eVision_23_12.Easy3D

HueFromZ
The Hue color component calculated from Z coordinate. The colors range from Blue (minimum Z) to Red (maximum Z).
HueFromY
The Hue color component calculated from Y coordinate. The colors range from Blue (minimum Y) to Red (maximum Y).
HueFromX
The Hue color component calculated from X coordinate. The colors range from Blue (minimum X) to Red (maximum X).
HueFastFromZ
The Hue color component with fast change calculated from Z coordinate. The colors range from Red (minimum Z) to Red (maximum Z) going through green and blue.
HueFastFromY
The Hue color component with fast change calculated from Y coordinate. The colors range from Red (minimum Y) to Red (maximum Y) going through green and blue.
HueFastFromX
The Hue color component with fast change calculated from X coordinate. The colors range from Red (minimum X) to Red (maximum X) going through green and blue.
RGBCube
RGB colors directly calculated from XYZ coordinates.
HueFromIntensity
The colors used are calculated from the intensity attribute of EPointCloud.
HueFromConfidence
The colors used are calculated from the confidence attribute of EPointCloud.
HueFromDistance
The colors used are calculated from the distance attribute of EPointCloud.
HueFromNormal
The colors used are calculated from the normal attribute of EPointCloud. A normal of (1, 0, 0) is converted to (255, 0, 0), one of (0, 1, 0) to (0, 255, 0) and one of (0, 0, 1) to (0, 0, 255).
Undefined
The color ramp is not defined. This is the value used when there is no color and all E3DPoint will be displayed in white.