EClassificationDataset::GetSpeckleNoiseMinimumStandardDeviation

EClassificationDataset::SetSpeckleNoiseMinimumStandardDeviation

The speckle noise minimum standard deviation.

The speckle noise is a multiplicative noise sampled from a Gamma distribution with a mean of 1 and with its standard deviation between EClassificationDataset::SpeckleNoiseMinimumStandardDeviation and EClassificationDataset::SpeckleNoiseMaximumStandardDeviation.

Its value must be strictly positive and lower than EClassificationDataset::SpeckleNoiseMaximumStandardDeviation.

Namespace: Euresys::Open_eVision::EasyDeepLearning

[C++]

float GetSpeckleNoiseMinimumStandardDeviation() const

void SetSpeckleNoiseMinimumStandardDeviation(float speckleMinimumDeviation)

Remarks

This noise is computed before the salt and paper noise.

EClassificationDataset.SpeckleNoiseMinimumStandardDeviation

The speckle noise minimum standard deviation.

The speckle noise is a multiplicative noise sampled from a Gamma distribution with a mean of 1 and with its standard deviation between EClassificationDataset.SpeckleNoiseMinimumStandardDeviation and EClassificationDataset.SpeckleNoiseMaximumStandardDeviation.

Its value must be strictly positive and lower than EClassificationDataset.SpeckleNoiseMaximumStandardDeviation.

Namespace: Euresys.Open_eVision.EasyDeepLearning

[C#]

float SpeckleNoiseMinimumStandardDeviation

{ get; set; }

Remarks

This noise is computed before the salt and paper noise.

EClassificationDataset.SpeckleNoiseMinimumStandardDeviation

The speckle noise minimum standard deviation.

The speckle noise is a multiplicative noise sampled from a Gamma distribution with a mean of 1 and with its standard deviation between EClassificationDataset.SpeckleNoiseMinimumStandardDeviation and EClassificationDataset.SpeckleNoiseMaximumStandardDeviation.

Its value must be strictly positive and lower than EClassificationDataset.SpeckleNoiseMaximumStandardDeviation.

Module: open_evision.EasyDeepLearning

[Python]

SpeckleNoiseMinimumStandardDeviation: float

{get; set}

Remarks

This noise is computed before the salt and paper noise.