E3DTransformMatrix::GetAzimuthElevationAngles

Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.

Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees. Elevation angle represents the height of the normal w.r.t. the z = 0 plane.

The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys::Open_eVision::Easy3D

[C++]

EAzimuthElevationAngles GetAzimuthElevationAngles() const

Remarks

E3DTransformMatrix.AzimuthElevationAngles

Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.

Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees. Elevation angle represents the height of the normal w.r.t. the z = 0 plane.

The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys.Open_eVision.Easy3D

[C#]

EAzimuthElevationAngles AzimuthElevationAngles

{ get; }

Remarks

E3DTransformMatrix.AzimuthElevationAngles

Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.

Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees. Elevation angle represents the height of the normal w.r.t. the z = 0 plane.

The E3DTransformMatrix must be rigid (translation and rotation only).

Module: open_evision.Easy3D

[Python]

AzimuthElevationAngles: EAzimuthElevationAngles

{get}

Remarks

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