EColorLookup::GetIndexBits
EColorLookup::SetIndexBits
Number of bits used for indexing the lookup table.
Namespace: Euresys::Open_eVision_2_11
[C++]
OEV_UINT32 GetIndexBits()
void SetIndexBits(OEV_UINT32 un32IndexBits)
Remarks
Before filling in a lookup table, it is necessary to decide how many table entries it requires. The EColorLookup::IndexBits property indicates how many (high-order) bits of the input components are used. The relation between EColorLookup::IndexBits, the number of table entries and the corresponding table size are given below: The larger the number of entries, the more accuracy is obtained. After EColorLookup::IndexBits has been changed, the lookup table needs to be recomputed.
Note. Be aware that each time a color lookup table is filled, all the entries are recomputed. When EColorLookup::IndexBits equals
EColorLookup.IndexBits
Number of bits used for indexing the lookup table.
Namespace: Euresys.Open_eVision_2_11
[C#]
uint IndexBits
{ get; set; }
Remarks
Before filling in a lookup table, it is necessary to decide how many table entries it requires. The EColorLookup::IndexBits property indicates how many (high-order) bits of the input components are used. The relation between EColorLookup::IndexBits, the number of table entries and the corresponding table size are given below: The larger the number of entries, the more accuracy is obtained. After EColorLookup::IndexBits has been changed, the lookup table needs to be recomputed.
Note. Be aware that each time a color lookup table is filled, all the entries are recomputed. When EColorLookup::IndexBits equals