Using Flexible Masks
Functional Guide | Reference
Functional Guide | Reference: PixelAverage
///////////////////////////////////////////////////////// // This code snippet shows how to compute statistics // // inside a region defined by a flexible mask. // ///////////////////////////////////////////////////////// // Images constructor EImageBW8 srcImage; EImageBW8 mask; // ... // Compute the average value of the source image pixels // corresponding to the mask do-care areas only float average; EasyImage::PixelAverage(&srcImage, &mask, average);
///////////////////////////////////////////////////////// // This code snippet shows how to compute statistics // // inside a region defined by a flexible mask. // ///////////////////////////////////////////////////////// // Images constructor EImageBW8 srcImage= new EImageBW8(); EImageBW8 mask= new EImageBW8(); // ... // Compute the average value of the source image pixels // corresponding to the mask do-care areas only float average; EasyImage.PixelAverage(srcImage, mask, out average);