EPhotometricStereoImager::SetCalibrationAngles
Sets the calibration angles
Namespace: Euresys::Open_eVision_2_17::Easy3D
[C++]
void SetCalibrationAngles(
const std::vector<float>& azimuths,
const std::vector<float>& elevations
)
Parameters
azimuths
The vector of azimuth angles to set
elevations
The vector of elevation angles to set
Remarks
When facing the image, the axis x points right, y points top and z points towards the camera. Azimuth angles are oriented trigonometrically around the z axis. A light source on the right of the image would have an azimuth of 0 degrees. One on top would have an azimuth of 90 degrees. Elevation is the angle formed by the base plane and the light source. A light source on the horizon would have an elevation of 0 degrees. One on the camera would have an elevation of 90 degrees.
EPhotometricStereoImager.SetCalibrationAngles
Sets the calibration angles
Namespace: Euresys.Open_eVision_2_17.Easy3D
[C#]
void SetCalibrationAngles(
float[] azimuths,
float[] elevations
)
Parameters
azimuths
The vector of azimuth angles to set
elevations
The vector of elevation angles to set
Remarks
When facing the image, the axis x points right, y points top and z points towards the camera. Azimuth angles are oriented trigonometrically around the z axis. A light source on the right of the image would have an azimuth of 0 degrees. One on top would have an azimuth of 90 degrees. Elevation is the angle formed by the base plane and the light source. A light source on the horizon would have an elevation of 0 degrees. One on the camera would have an elevation of 90 degrees.