EPhotometricStereoImager::SetCalibrationAngles

Sets the calibration angles

Namespace: Euresys::Open_eVision_2_17::Easy3D

[C++]

void SetCalibrationAngles(
   const std::vector<float>& azimuths,
   const std::vector<float>& elevations
)

Parameters

azimuths

The vector of azimuth angles to set

elevations

The vector of elevation angles to set

Remarks

When facing the image, the axis x points right, y points top and z points towards the camera. Azimuth angles are oriented trigonometrically around the z axis. A light source on the right of the image would have an azimuth of 0 degrees. One on top would have an azimuth of 90 degrees. Elevation is the angle formed by the base plane and the light source. A light source on the horizon would have an elevation of 0 degrees. One on the camera would have an elevation of 90 degrees.

EPhotometricStereoImager.SetCalibrationAngles

Sets the calibration angles

Namespace: Euresys.Open_eVision_2_17.Easy3D

[C#]

void SetCalibrationAngles(
   float[] azimuths,
   float[] elevations
)

Parameters

azimuths

The vector of azimuth angles to set

elevations

The vector of elevation angles to set

Remarks

When facing the image, the axis x points right, y points top and z points towards the camera. Azimuth angles are oriented trigonometrically around the z axis. A light source on the right of the image would have an azimuth of 0 degrees. One on top would have an azimuth of 90 degrees. Elevation is the angle formed by the base plane and the light source. A light source on the horizon would have an elevation of 0 degrees. One on the camera would have an elevation of 90 degrees.