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Image and Depth Map Buffer

Image and depth map pixels are stored contiguously, from top row to bottom, from left to right, in Windows bitmap format (top-down DIBdevice-independent bitmap) into an associated buffer.

The buffer address is a pointer to the start address of the buffer, which contains the top left pixel of the image.

Image Buffer pitch

Alignment must be a multiple of 4 bytes.
Open eVision 1.2 onwards default pitch is 32 bytes for performance reasons (Open eVision 1.1.5 was 8 bytes).

Memory Layout

EImageBW1 stores 8 pixels in one byte.

Example memory layout of the first 2 pixels of a BW1 image buffer:MemoryLayoutBW1

EImageBW8 and EDepthMap8 store each pixel in one byte.

Example memory layout of the first pixels of a BW8 image buffer:MemoryLayoutBW8

EImageBW16 stores each pixel in a 16-bit word (two bytes).

Example memory layout of the first pixels of a BW16 image buffer:MemoryLayoutBW16

EImageC15 stores each pixel in 2 bytes. Each color component is coded with 5-bits.
The 16th bit is left unused.

Example memory layout of the first pixels of a C15 image buffer:

EImageC16 stores each pixel in 2 bytes. The first and third color components are coded with 5-bits.
The second color component is coded with 6-bits.

Example memory layout of the first pixels of a C16 image buffer:

EDepthMap16 store each pixel in 2 bytes using a fixed point format.
EImageC24 stores each pixel in 3 bytes. Each color component is coded with 8-bits.

Example memory layout of the first pixels of a C24 image buffer:

EImageC24A stores each pixel in 4 bytes. Each color component is coded with 8-bits.
The alpha channel is also coded with 8-bits.

Example memory layout of the first pixels of a C24A image buffer:

EDepthMap32f store each pixel in 4 bytes using a float format.

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