ECircle::GetAmplitude
ECircle::SetAmplitude
Angular amplitude of the ECircle object.
Namespace: Euresys::Open_eVision_2_10
[C++]
float GetAmplitude() const
void SetAmplitude(float amplitude)
Remarks
The default value is 360. A ECircle object is fully defined knowing its nominal position (its center coordinates), its nominal radius (diameter), the angular position from where it extents, its angular amplitude, and its outline tolerance. The sign of the rotation angle depends whether the field of view is calibrated or not. * When the field of view is calibrated, the coordinate system is said to be direct, the abscissa extends rightwards and the ordinate extends upwards. In this case, an anticlockwise rotation leads to a positive angle value. * When the field of view is not calibrated, the coordinate system is said to be inverse, the abscissa extends rightwards and the ordinate extends downwards. In this case, a clockwise rotation leads to a positive angle value.
ECircle.Amplitude
Angular amplitude of the ECircle object.
Namespace: Euresys.Open_eVision_2_10
[C#]
float Amplitude
{ get; set; }
Remarks
The default value is 360. A ECircle object is fully defined knowing its nominal position (its center coordinates), its nominal radius (diameter), the angular position from where it extents, its angular amplitude, and its outline tolerance. The sign of the rotation angle depends whether the field of view is calibrated or not. * When the field of view is calibrated, the coordinate system is said to be direct, the abscissa extends rightwards and the ordinate extends upwards. In this case, an anticlockwise rotation leads to a positive angle value. * When the field of view is not calibrated, the coordinate system is said to be inverse, the abscissa extends rightwards and the ordinate extends downwards. In this case, a clockwise rotation leads to a positive angle value.