ECodedElement::RenderMask
Creates a Flexible Mask from the coded element.
Namespace: Euresys::Open_eVision_2_10
[C++]
void RenderMask(
EROIBW8& destination,
int offsetX,
int offsetY
)
void RenderMask(
EROIBW8& destination
)
Parameters
destination
The image in which the generated mask will be stored.
offsetX
The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).
offsetY
The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).
Remarks
The size of the result image will not be changed: It must be properly sized beforehand.
ECodedElement.RenderMask
Creates a Flexible Mask from the coded element.
Namespace: Euresys.Open_eVision_2_10
[C#]
void RenderMask(
Euresys.Open_eVision_2_10.EROIBW8 destination,
int offsetX,
int offsetY
)
void RenderMask(
Euresys.Open_eVision_2_10.EROIBW8 destination
)
Parameters
destination
The image in which the generated mask will be stored.
offsetX
The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).
offsetY
The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).
Remarks
The size of the result image will not be changed: It must be properly sized beforehand.