EDepthMap::Draw
Draws a DepthMap in a device context.
Namespace: Euresys::Open_eVision_2_10::Easy3D
[C++]
void Draw(
EDrawAdapter* graphicContext,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
EDrawAdapter* graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
void Draw(
EDrawAdapter* graphicContext,
EC24Vector* c24Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
EDrawAdapter* graphicContext,
EC24Vector* c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
void Draw(
EDrawAdapter* graphicContext,
EBW8Vector* bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
EDrawAdapter* graphicContext,
EBW8Vector* bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
void Draw(
HDC graphicContext,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
HDC graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
void Draw(
HDC graphicContext,
EC24Vector* c24Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
HDC graphicContext,
EC24Vector* c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
void Draw(
HDC graphicContext,
EBW8Vector* bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
HDC graphicContext,
EBW8Vector* bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
EC24 colorUndefinedPixel
)
Parameters
graphicContext
Handle to the device context of the destination window.
zoomX
Magnification factor for zooming in or out in the horizontal direction. By default, the depthmap is displayed in 1:1 scale.
zoomY
Magnification factor for zooming in or out in the vertical direction. Setting a
panX
Pan offset (in pixels) in the horizontal direction. By default, no panning is applied.
panY
Pan offset (in pixels) in the vertical direction. By default, no panning is applied.
colorUndefinedPixel
An optional parameter to choose the drawing color of undefined pixels.
c24Vector
When supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
bw8Vector
When supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
Remarks
A DepthMap can be drawn (its pixels rendered) using a device context.
The horizontal and vertical zooming factors can be different but must be in the
(MFC users can use the
EDepthMap.Draw
Draws a DepthMap in a device context.
Namespace: Euresys.Open_eVision_2_10.Easy3D
[C#]
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
Euresys.Open_eVision_2_10.EC24Vector c24Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
Euresys.Open_eVision_2_10.EC24Vector c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
Euresys.Open_eVision_2_10.EBW8Vector bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
Euresys.Open_eVision_2_10.EDrawAdapter graphicContext,
Euresys.Open_eVision_2_10.EBW8Vector bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
void Draw(
IntPtr graphicContext,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
IntPtr graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
void Draw(
IntPtr graphicContext,
Euresys.Open_eVision_2_10.EC24Vector c24Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
IntPtr graphicContext,
Euresys.Open_eVision_2_10.EC24Vector c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
void Draw(
IntPtr graphicContext,
Euresys.Open_eVision_2_10.EBW8Vector bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY
)
void Draw(
IntPtr graphicContext,
Euresys.Open_eVision_2_10.EBW8Vector bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
Euresys.Open_eVision_2_10.EC24 colorUndefinedPixel
)
Parameters
graphicContext
Handle to the device context of the destination window.
zoomX
Magnification factor for zooming in or out in the horizontal direction. By default, the depthmap is displayed in 1:1 scale.
zoomY
Magnification factor for zooming in or out in the vertical direction. Setting a
panX
Pan offset (in pixels) in the horizontal direction. By default, no panning is applied.
panY
Pan offset (in pixels) in the vertical direction. By default, no panning is applied.
colorUndefinedPixel
An optional parameter to choose the drawing color of undefined pixels.
c24Vector
When supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
bw8Vector
When supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
Remarks
A DepthMap can be drawn (its pixels rendered) using a device context.
The horizontal and vertical zooming factors can be different but must be in the
(MFC users can use the