Using Flexible Masks
Functional Guide | Reference
Computing Pixels Average
Functional Guide | Reference: PixelAverage
/////////////////////////////////////////////////////////
// This code snippet shows how to compute statistics //
// inside a region defined by a flexible mask. //
/////////////////////////////////////////////////////////
// Images constructor
EImageBW8 srcImage;
EImageBW8 mask;
// ...
// Compute the average value of the source image pixels
// corresponding to the mask do-care areas only
float average;
EasyImage::PixelAverage(&srcImage, &mask, average);
/////////////////////////////////////////////////////////
// This code snippet shows how to compute statistics //
// inside a region defined by a flexible mask. //
/////////////////////////////////////////////////////////
// Images constructor
EImageBW8 srcImage= new EImageBW8();
EImageBW8 mask= new EImageBW8();
// ...
// Compute the average value of the source image pixels
// corresponding to the mask do-care areas only
float average;
EasyImage.PixelAverage(srcImage, mask, out average);