E3DTransformMatrix::GetEulerAngles
Gets the Euler angles for the rotation represented by this transformation. The returned value is a 3D point with Euler angles around X, Y and Z axis. The E3DTransformMatrix must be rigid (translation and rotation only).
Namespace: Euresys::Open_eVision::Easy3D
[C++]
E3DPoint GetEulerAngles() const
E3DTransformMatrix.EulerAngles
Gets the Euler angles for the rotation represented by this transformation. The returned value is a 3D point with Euler angles around X, Y and Z axis. The E3DTransformMatrix must be rigid (translation and rotation only).
Namespace: Euresys.Open_eVision.Easy3D
[C#]
Euresys.Open_eVision.Easy3D.E3DPoint EulerAngles
{ get; }