E3DTransformMatrix::GetEulerAngles

Gets the Euler angles for the rotation represented by this transformation. The returned value is a 3D point with Euler angles around X, Y and Z axis. The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys::Open_eVision::Easy3D

[C++]

E3DPoint GetEulerAngles() const

E3DTransformMatrix.EulerAngles

Gets the Euler angles for the rotation represented by this transformation. The returned value is a 3D point with Euler angles around X, Y and Z axis. The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys.Open_eVision.Easy3D

[C#]

Euresys.Open_eVision.Easy3D.E3DPoint EulerAngles

{ get; }