E3DTransformMatrix::GetAzimuthElevationAngles
Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.
Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees.
Elevation angle represents the height of the normal w.r.t. the z = 0 plane.
The E3DTransformMatrix must be rigid (translation and rotation only).
Namespace: Euresys::Open_eVision::Easy3D
[C++]
void GetAzimuthElevationAngles(
float& azimuth,
float& elevation
)
Parameters
azimuth
The returned azimuth angle.
elevation
The returned elevation angle.
Remarks
E3DTransformMatrix.GetAzimuthElevationAngles
Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.
Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees.
Elevation angle represents the height of the normal w.r.t. the z = 0 plane.
The E3DTransformMatrix must be rigid (translation and rotation only).
Namespace: Euresys.Open_eVision.Easy3D
[C#]
void GetAzimuthElevationAngles(
out float azimuth,
out float elevation
)
Parameters
azimuth
The returned azimuth angle.
elevation
The returned elevation angle.
Remarks