E3DTransformMatrix::GetAzimuthElevationAngles

Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.
Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees.
Elevation angle represents the height of the normal w.r.t. the z = 0 plane.
The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys::Open_eVision::Easy3D

[C++]

void GetAzimuthElevationAngles(
   float& azimuth,
   float& elevation
)

Parameters

azimuth

The returned azimuth angle.

elevation

The returned elevation angle.

Remarks

E3DTransformMatrix.GetAzimuthElevationAngles

Gets the azimuth and elevation angles for the Z axis of the coordinate system represented by the transformation matrix.
Azimuth angle is oriented trigonometrically around the z axis. The x axis corresponds to an azimuth of 0 degrees.
Elevation angle represents the height of the normal w.r.t. the z = 0 plane.
The E3DTransformMatrix must be rigid (translation and rotation only).

Namespace: Euresys.Open_eVision.Easy3D

[C#]

void GetAzimuthElevationAngles(
   out float azimuth,
   out float elevation
)

Parameters

azimuth

The returned azimuth angle.

elevation

The returned elevation angle.

Remarks