E3DTransformMatrix::IsRigid

Checks that the transformation is a rigid transformation (keep the distances and angles).

Namespace: Euresys::Open_eVision::Easy3D

[C++]

bool IsRigid(
)

E3DTransformMatrix.IsRigid

Checks that the transformation is a rigid transformation (keep the distances and angles).

Namespace: Euresys.Open_eVision.Easy3D

[C#]

bool IsRigid(
)