E3DTransformMatrix::IsRigid
Checks that the transformation is a rigid transformation (keep the distances and angles).
Namespace: Euresys::Open_eVision::Easy3D
[C++]
bool IsRigid(
)
E3DTransformMatrix.IsRigid
Checks that the transformation is a rigid transformation (keep the distances and angles).
Namespace: Euresys.Open_eVision.Easy3D
[C#]
bool IsRigid(
)