E3DTransformMatrix::Transpose

Returns the transposed E3DTransformMatrix.
If the matrix is orthogonal (rotation only transformation), the transposed matrix is the inverse transformation.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

E3DTransformMatrix Transpose(
)

E3DTransformMatrix.Transpose

Returns the transposed E3DTransformMatrix.
If the matrix is orthogonal (rotation only transformation), the transposed matrix is the inverse transformation.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

Euresys.Open_eVision.Easy3D.E3DTransformMatrix Transpose(
)