E3DTransformMatrix::Transpose
Returns the transposed E3DTransformMatrix.
If the matrix is orthogonal (rotation only transformation), the transposed matrix is the inverse transformation.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
E3DTransformMatrix Transpose(
)
E3DTransformMatrix.Transpose
Returns the transposed E3DTransformMatrix.
If the matrix is orthogonal (rotation only transformation), the transposed matrix is the inverse transformation.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
Euresys.Open_eVision.Easy3D.E3DTransformMatrix Transpose(
)