E3DViewer::ConfigureRenderSource

Sets a unique 3D source to be rendered. It replaces the current object.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

void ConfigureRenderSource(
   const EZMap* sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   const EPointCloud& sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   const EMesh& sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   const EZMap8& sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   const EZMap16& sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   const EZMap32f& sourceObject,
   bool keepCurrentView
)

Parameters

sourceObject

A 3D source (EPointCloud, EMesh, EZMap) to render.

keepCurrentView

An optional boolean, use true to keep the current view or false to reset the view and center the new object.
The default value resets the view.

Remarks

For display performance purposes, the object geometry is copied into the viewer.
Subsequent modifications on the object will thus not be visible until a new call to E3DViewer::ConfigureRenderSource has been made.
The initial viewing position looks at the object center.

E3DViewer.ConfigureRenderSource

Sets a unique 3D source to be rendered. It replaces the current object.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EZMap sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EPointCloud sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EMesh sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EZMap8 sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EZMap16 sourceObject,
   bool keepCurrentView
)

void ConfigureRenderSource(
   Euresys.Open_eVision.Easy3D.EZMap32f sourceObject,
   bool keepCurrentView
)

Parameters

sourceObject

A 3D source (EPointCloud, EMesh, EZMap) to render.

keepCurrentView

An optional boolean, use true to keep the current view or false to reset the view and center the new object.
The default value resets the view.

Remarks

For display performance purposes, the object geometry is copied into the viewer.
Subsequent modifications on the object will thus not be visible until a new call to E3DViewer::ConfigureRenderSource has been made.
The initial viewing position looks at the object center.