E3DViewer::GetEDLShadingFactor

E3DViewer::SetEDLShadingFactor

Gets/Sets how strong Eye-Dome-Lighting shading is. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

float GetEDLShadingFactor() const

void SetEDLShadingFactor(float factor)

Remarks

Factor value ranges between 0 and 1. 0 means no shading, 1 means the strongest shading.

E3DViewer.EDLShadingFactor

Gets/Sets how strong Eye-Dome-Lighting shading is. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

float EDLShadingFactor

{ get; set; }

Remarks

Factor value ranges between 0 and 1. 0 means no shading, 1 means the strongest shading.