E3DViewer::GetEDLShadingFactor
E3DViewer::SetEDLShadingFactor
Gets/Sets how strong Eye-Dome-Lighting shading is. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
float GetEDLShadingFactor() const
void SetEDLShadingFactor(float factor)
Remarks
Factor value ranges between 0 and 1. 0 means no shading, 1 means the strongest shading.
E3DViewer.EDLShadingFactor
Gets/Sets how strong Eye-Dome-Lighting shading is. In this mode, every pixel is shaded by how much closer its neighbor pixels are to the camera.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
float EDLShadingFactor
{ get; set; }
Remarks
Factor value ranges between 0 and 1. 0 means no shading, 1 means the strongest shading.