E3DViewer::IsEDLShadingSupported

Indicates whether Eye-Dome-Lighting shading mode is supported.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

bool IsEDLShadingSupported(
)

Remarks

Support of Eye-Dome-Lighting shading is detected when E3DViewer::InitRendering is called. Before, this method will always return false.

E3DViewer.IsEDLShadingSupported

Indicates whether Eye-Dome-Lighting shading mode is supported.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

bool IsEDLShadingSupported(
)

Remarks

Support of Eye-Dome-Lighting shading is detected when E3DViewer::InitRendering is called. Before, this method will always return false.