E3DViewer::IsEDLShadingSupported
Indicates whether Eye-Dome-Lighting shading mode is supported.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
bool IsEDLShadingSupported(
)
Remarks
Support of Eye-Dome-Lighting shading is detected when E3DViewer::InitRendering is called. Before, this method will always return false.
E3DViewer.IsEDLShadingSupported
Indicates whether Eye-Dome-Lighting shading mode is supported.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
bool IsEDLShadingSupported(
)
Remarks
Support of Eye-Dome-Lighting shading is detected when E3DViewer::InitRendering is called. Before, this method will always return false.