EasyImage::Uniformize
Shading correction is the process of transforming the gray or color component values of an image, using one or two reference images or vectors.
Namespace: Euresys::Open_eVision
[C++]
static void Uniformize(
const EROIBW8
* sourceImage,
EBW8
pixelReference,
const EROIBW8
* imageReference,
EROIBW8
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIBW16
* sourceImage,
EBW16
pixelReference,
const EROIBW16
* imageReference,
EROIBW16
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIC24
* sourceImage,
EC24
pixelReference,
const EROIC24
* imageReference,
EROIC24
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIBW8
* sourceImage,
EBW8
pixelReference,
const EBW8Vector
* vectorOfPixelReference,
EROIBW8
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIBW16
* sourceImage,
EBW16
pixelReference,
const EBW16Vector
* vectorOfPixelReference,
EROIBW16
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIC24
* sourceImage,
EC24
pixelReference,
const EC24Vector
* vectorOfPixelReference,
EROIC24
* destinationImage,
bool multiplicative
)
static void Uniformize(
const EROIBW8
* sourceImage,
EBW8
pixelLightReference,
const EROIBW8
* imageLightReference,
EBW8
pixelDarkReference,
const EROIBW8
* imageDarkReference,
EROIBW8
* destinationImage
)
static void Uniformize(
const EROIBW16
* sourceImage,
EBW16
pixelLightReference,
const EROIBW16
* imageLightReference,
EBW16
pixelDarkReference,
const EROIBW16
* imageDarkReference,
EROIBW16
* destinationImage
)
static void Uniformize(
const EROIC24
* sourceImage,
EC24
pixelLightReference,
const EROIC24
* imageLightReference,
EC24
pixelDarkReference,
const EROIC24
* imageDarkReference,
EROIC24
* destinationImage
)
static void Uniformize(
const EROIBW8
* sourceImage,
EBW8
pixelLightReference,
const EBW8Vector
* vectorOfPixelLightReference,
EBW8
pixelDarkReference,
const EBW8Vector
* vectorOfPixelDarkReference,
EROIBW8
* destinationImage
)
static void Uniformize(
const EROIBW16
* sourceImage,
EBW16
pixelLightReference,
const EBW16Vector
* vectorOfPixelLightReference,
EBW16
pixelDarkReference,
const EBW16Vector
* vectorOfPixelDarkReference,
EROIBW16
* destinationImage
)
static void Uniformize(
const EROIC24
* sourceImage,
EC24
pixelLightReference,
const EC24Vector
* vectorOfPixelLightReference,
EC24
pixelDarkReference,
const EC24Vector
* vectorOfPixelDarkReference,
EROIC24
* destinationImage
)
Parameters
sourceImage
Pointer to the source image/ROI.
pixelReference
Constant value to transform the reference image or vector into.
imageReference
Pointer to the reference source image/ROI or vector.
destinationImage
Pointer to the destination image/ROI.
multiplicative
true
, if the transform is multiplicative (gain); false
, if the transform is additive (offset) (by default, true
).
vectorOfPixelReference
Constant value to transform the reference image or vector into.
pixelLightReference
Constant value to transform the light reference image or vector into.
imageLightReference
Pointer to the light reference source image/ROI or vector.
pixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
imageDarkReference
Pointer to the dark reference source image/ROI or vector.
vectorOfPixelLightReference
Constant value to transform the light reference image or vector into.
vectorOfPixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
Remarks
The intent is to compensate for non-uniform lighting or sensor response non-uniformity by providing images of the background with no foreground object In a general content, the term object should be understood with the meaning of a class instance. In EasyObject, an object is a maximally-sized area of adjacent connected pixels belonging to the layer foreground. present.
In the case of area-scan cameras, the illumination can change anywhere in the field of view, requiring 2D compensation. In the case of line-scan cameras imaging moving parts, illumination remains constant across image rows. Only 1D compensation is required. In this case, the reference illumination is specified as a vector, which is replicated across all image rows.
- When a single reference image is used, the transform is analog to an adaptive (space-variant) gain or offset (Gain * Intensity or Intensity + Offset); the transform lets the reference image(s) become a specified constant value, i.e. flat field illumination.
- When two reference images are used, the transform is analog to adaptive gain and offset (Gain * Intensity + Offset); the transform let both reference images become specified constants, i.e. flat field illumination with a correct black reference.
Note. The reference image(s) should be chosen such that they contain no saturated pixel values (remain in the linear domain) and little (filtered out) noise.
EasyImage.Uniformize
Shading correction is the process of transforming the gray or color component values of an image, using one or two reference images or vectors.
Namespace: Euresys.Open_eVision
[C#]
static void Uniformize(
EROIBW8
sourceImage,
EBW8
pixelReference,
EROIBW8
imageReference,
EROIBW8
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIBW16
sourceImage,
EBW16
pixelReference,
EROIBW16
imageReference,
EROIBW16
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIC24
sourceImage,
EC24
pixelReference,
EROIC24
imageReference,
EROIC24
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIBW8
sourceImage,
EBW8
pixelReference,
EBW8Vector
vectorOfPixelReference,
EROIBW8
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIBW16
sourceImage,
EBW16
pixelReference,
EBW16Vector
vectorOfPixelReference,
EROIBW16
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIC24
sourceImage,
EC24
pixelReference,
EC24Vector
vectorOfPixelReference,
EROIC24
destinationImage,
bool multiplicative
)
static void Uniformize(
EROIBW8
sourceImage,
EBW8
pixelLightReference,
EROIBW8
imageLightReference,
EBW8
pixelDarkReference,
EROIBW8
imageDarkReference,
EROIBW8
destinationImage
)
static void Uniformize(
EROIBW16
sourceImage,
EBW16
pixelLightReference,
EROIBW16
imageLightReference,
EBW16
pixelDarkReference,
EROIBW16
imageDarkReference,
EROIBW16
destinationImage
)
static void Uniformize(
EROIC24
sourceImage,
EC24
pixelLightReference,
EROIC24
imageLightReference,
EC24
pixelDarkReference,
EROIC24
imageDarkReference,
EROIC24
destinationImage
)
static void Uniformize(
EROIBW8
sourceImage,
EBW8
pixelLightReference,
EBW8Vector
vectorOfPixelLightReference,
EBW8
pixelDarkReference,
EBW8Vector
vectorOfPixelDarkReference,
EROIBW8
destinationImage
)
static void Uniformize(
EROIBW16
sourceImage,
EBW16
pixelLightReference,
EBW16Vector
vectorOfPixelLightReference,
EBW16
pixelDarkReference,
EBW16Vector
vectorOfPixelDarkReference,
EROIBW16
destinationImage
)
static void Uniformize(
EROIC24
sourceImage,
EC24
pixelLightReference,
EC24Vector
vectorOfPixelLightReference,
EC24
pixelDarkReference,
EC24Vector
vectorOfPixelDarkReference,
EROIC24
destinationImage
)
Parameters
sourceImage
Pointer to the source image/ROI.
pixelReference
Constant value to transform the reference image or vector into.
imageReference
Pointer to the reference source image/ROI or vector.
destinationImage
Pointer to the destination image/ROI.
multiplicative
true
, if the transform is multiplicative (gain); false
, if the transform is additive (offset) (by default, true
).
vectorOfPixelReference
Constant value to transform the reference image or vector into.
pixelLightReference
Constant value to transform the light reference image or vector into.
imageLightReference
Pointer to the light reference source image/ROI or vector.
pixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
imageDarkReference
Pointer to the dark reference source image/ROI or vector.
vectorOfPixelLightReference
Constant value to transform the light reference image or vector into.
vectorOfPixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
Remarks
The intent is to compensate for non-uniform lighting or sensor response non-uniformity by providing images of the background with no foreground object present.
In the case of area-scan cameras, the illumination can change anywhere in the field of view, requiring 2D compensation. In the case of line-scan cameras imaging moving parts, illumination remains constant across image rows. Only 1D compensation is required. In this case, the reference illumination is specified as a vector, which is replicated across all image rows.
- When a single reference image is used, the transform is analog to an adaptive (space-variant) gain or offset (Gain * Intensity or Intensity + Offset); the transform lets the reference image(s) become a specified constant value, i.e. flat field illumination.
- When two reference images are used, the transform is analog to adaptive gain and offset (Gain * Intensity + Offset); the transform let both reference images become specified constants, i.e. flat field illumination with a correct black reference.
Note. The reference image(s) should be chosen such that they contain no saturated pixel values (remain in the linear domain) and little (filtered out) noise.
EasyImage.Uniformize
Shading correction is the process of transforming the gray or color component values of an image, using one or two reference images or vectors.
Module: open_evision
[Python]
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelReference: EBW8
imageReference: EROIBW8
destinationImage: EROIBW8
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelReference: EBW8
imageReference: EROIBW8
destinationImage: EROIBW8
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelReference: EBW16
imageReference: EROIBW16
destinationImage: EROIBW16
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelReference: EBW16
imageReference: EROIBW16
destinationImage: EROIBW16
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelReference: EC24
imageReference: EROIC24
destinationImage: EROIC24
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelReference: EC24
imageReference: EROIC24
destinationImage: EROIC24
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelReference: EBW8
vectorOfPixelReference: EBW8Vector
destinationImage: EROIBW8
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelReference: EBW8
vectorOfPixelReference: EBW8Vector
destinationImage: EROIBW8
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelReference: EBW16
vectorOfPixelReference: EBW16Vector
destinationImage: EROIBW16
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelReference: EBW16
vectorOfPixelReference: EBW16Vector
destinationImage: EROIBW16
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelReference: EC24
vectorOfPixelReference: EC24Vector
destinationImage: EROIC24
multiplicative: bool
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelReference: EC24
vectorOfPixelReference: EC24Vector
destinationImage: EROIC24
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelLightReference: EBW8
imageLightReference: EROIBW8
pixelDarkReference: EBW8
imageDarkReference: EROIBW8
destinationImage: EROIBW8
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelLightReference: EBW16
imageLightReference: EROIBW16
pixelDarkReference: EBW16
imageDarkReference: EROIBW16
destinationImage: EROIBW16
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelLightReference: EC24
imageLightReference: EROIC24
pixelDarkReference: EC24
imageDarkReference: EROIC24
destinationImage: EROIC24
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW8
pixelLightReference: EBW8
vectorOfPixelLightReference: EBW8Vector
pixelDarkReference: EBW8
vectorOfPixelDarkReference: EBW8Vector
destinationImage: EROIBW8
) -> None
@staticmethod
Uniformize(
sourceImage: EROIBW16
pixelLightReference: EBW16
vectorOfPixelLightReference: EBW16Vector
pixelDarkReference: EBW16
vectorOfPixelDarkReference: EBW16Vector
destinationImage: EROIBW16
) -> None
@staticmethod
Uniformize(
sourceImage: EROIC24
pixelLightReference: EC24
vectorOfPixelLightReference: EC24Vector
pixelDarkReference: EC24
vectorOfPixelDarkReference: EC24Vector
destinationImage: EROIC24
) -> None
Parameters
sourceImage
Pointer to the source image/ROI.
pixelReference
Constant value to transform the reference image or vector into.
imageReference
Pointer to the reference source image/ROI or vector.
destinationImage
Pointer to the destination image/ROI.
multiplicative
true
, if the transform is multiplicative (gain); false
, if the transform is additive (offset) (by default, true
).
vectorOfPixelReference
Constant value to transform the reference image or vector into.
pixelLightReference
Constant value to transform the light reference image or vector into.
imageLightReference
Pointer to the light reference source image/ROI or vector.
pixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
imageDarkReference
Pointer to the dark reference source image/ROI or vector.
vectorOfPixelLightReference
Constant value to transform the light reference image or vector into.
vectorOfPixelDarkReference
Constant value to transform the dark reference image/ROI or vector into.
Remarks
The intent is to compensate for non-uniform lighting or sensor response non-uniformity by providing images of the background with no foreground object present.
In the case of area-scan cameras, the illumination can change anywhere in the field of view, requiring 2D compensation. In the case of line-scan cameras imaging moving parts, illumination remains constant across image rows. Only 1D compensation is required. In this case, the reference illumination is specified as a vector, which is replicated across all image rows. - When a single reference image is used, the transform is analog to an adaptive (space-variant) gain or offset (Gain * Intensity or Intensity + Offset); the transform lets the reference image(s) become a specified constant value, i.e. flat field illumination. - When two reference images are used, the transform is analog to adaptive gain and offset (Gain * Intensity + Offset); the transform let both reference images become specified constants, i.e. flat field illumination with a correct black reference.
Note. The reference image(s) should be chosen such that they contain no saturated pixel values (remain in the linear domain) and little (filtered out) noise.