EBW16PathVector Class
Vector objects are used to store 1-dimensional data.
Remarks
Using vectors is very similar to using 1-dimensional arrays, except that the size can vary at runtime. Memory allocation is handled internally. * To create a vector, use its constructor. * To fill a vector with values, first empty it, using the EBW16PathVector member, and then add elements one at time at the tail by calling the EBW16PathVector::AddElement member. * To access a vector element, either for reading or writing, use the [] operator. * To inquire for the current number of elements, use member EBW16PathVector.
Base Class:EVector
Namespace: Euresys::Open_eVision
Methods
By default, the path is drawn by connecting the centers of all the pixels in the path. Using the drawOption argument, you can also connect all the top left corners of the pixels (EPathVectorDrawOption_TopLeft) in the path or fill all the pixels in the path (EPathVectorDrawOption_Fill).
By default, the path is drawn by connecting the centers of all the pixels in the path. Using the drawOption argument, you can also connect all the top left corners of the pixels (EPathVectorDrawOption_TopLeft) in the path or fill all the pixels in the path (EPathVectorDrawOption_Fill).
EBW16PathVector Class
Vector objects are used to store 1-dimensional data.
Remarks
Using vectors is very similar to using 1-dimensional arrays, except that the size can vary at runtime. Memory allocation is handled internally. * To create a vector, use its constructor. * To fill a vector with values, first empty it, using the EBW16PathVector member, and then add elements one at time at the tail by calling the EBW16PathVector::AddElement member. * To access a vector element, either for reading or writing, use the [] operator. * To inquire for the current number of elements, use member EBW16PathVector.
Base Class:EVector
Namespace: Euresys.Open_eVision
Properties
Methods
By default, the path is drawn by connecting the centers of all the pixels in the path. Using the drawOption argument, you can also connect all the top left corners of the pixels (EPathVectorDrawOption_TopLeft) in the path or fill all the pixels in the path (EPathVectorDrawOption_Fill).
By default, the path is drawn by connecting the centers of all the pixels in the path. Using the drawOption argument, you can also connect all the top left corners of the pixels (EPathVectorDrawOption_TopLeft) in the path or fill all the pixels in the path (EPathVectorDrawOption_Fill).