ECodedElement::RenderMask

Creates a Flexible Mask from the coded element.

Namespace: Euresys::Open_eVision

[C++]

void RenderMask(
   EROIBW8& destination,
   int offsetX,
   int offsetY
)

void RenderMask(
   EROIBW8& destination
)

Parameters

destination

The image in which the generated mask will be stored.

offsetX

The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).

offsetY

The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).

Remarks

The size of the result image will not be changed: It must be properly sized beforehand.

ECodedElement.RenderMask

Creates a Flexible Mask from the coded element.

Namespace: Euresys.Open_eVision

[C#]

void RenderMask(
   Euresys.Open_eVision.EROIBW8 destination,
   int offsetX,
   int offsetY
)

void RenderMask(
   Euresys.Open_eVision.EROIBW8 destination
)

Parameters

destination

The image in which the generated mask will be stored.

offsetX

The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).

offsetY

The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).

Remarks

The size of the result image will not be changed: It must be properly sized beforehand.