ECodedElement::RenderMask
Creates a Flexible Mask from the coded element An object or a hole..
Namespace: Euresys::Open_eVision
[C++]
void RenderMask(
EROIBW8
& destination,
int offsetX,
int offsetY
) const
void RenderMask(
EROIBW8
& destination
) const
Parameters
destination
The image in which the generated mask will be stored.
offsetX
The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).
offsetY
The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).
Remarks
The size of the result image will not be changed: It must be properly sized beforehand.
ECodedElement.RenderMask
Creates a Flexible Mask from the coded element.
Namespace: Euresys.Open_eVision
[C#]
void RenderMask(
EROIBW8
destination,
int offsetX,
int offsetY
)
void RenderMask(
EROIBW8
destination
)
Parameters
destination
The image in which the generated mask will be stored.
offsetX
The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).
offsetY
The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).
Remarks
The size of the result image will not be changed: It must be properly sized beforehand.
ECodedElement.RenderMask
Creates a Flexible Mask from the coded element.
Module: open_evision
[Python]
RenderMask(
destination: EROIBW8
offsetX: int
offsetY: int
) -> None
RenderMask(
destination: EROIBW8
) -> None
Parameters
destination
The image in which the generated mask will be stored.
offsetX
The X-offset that must be applied to bring the zero X-coordinate in the coded image on the first column of the result image (defaults to zero).
offsetY
The Y-offset that must be applied to bring the zero Y-coordinate in the coded image on the first row of the result image (defaults to zero).
Remarks
The size of the result image will not be changed: It must be properly sized beforehand.