EColorLookup::GetIndexBits

EColorLookup::SetIndexBits

Number of bits used for indexing the lookup table.

Namespace: Euresys::Open_eVision

[C++]

OEV_UINT32 GetIndexBits()

void SetIndexBits(OEV_UINT32 un32IndexBits)

Remarks

Before filling in a lookup table, it is necessary to decide how many table entries it requires. This property indicates how many (high-order) bits of the input components are used. The relation between this property, the number of table entries and the corresponding table size are given below: The larger the number of entries, the more accuracy is obtained. After this property has been changed, the lookup table needs to be recomputed.

Note. Be aware that each time a color lookup table is filled, all the entries are recomputed. When this property equals 6, this may take a very long time. Such large lookup tables should be computed once only. Different combinations of this property and Interpolation provide a trade-off between accuracy and speed for the table pre-computation and table use.

EColorLookup.IndexBits

Number of bits used for indexing the lookup table.

Namespace: Euresys.Open_eVision

[C#]

uint IndexBits

{ get; set; }

Remarks

Before filling in a lookup table, it is necessary to decide how many table entries it requires. This property indicates how many (high-order) bits of the input components are used. The relation between this property, the number of table entries and the corresponding table size are given below: The larger the number of entries, the more accuracy is obtained. After this property has been changed, the lookup table needs to be recomputed.

Note. Be aware that each time a color lookup table is filled, all the entries are recomputed. When this property equals 6, this may take a very long time. Such large lookup tables should be computed once only. Different combinations of this property and Interpolation provide a trade-off between accuracy and speed for the table pre-computation and table use.

EColorLookup.IndexBits

Number of bits used for indexing the lookup table.

Module: open_evision

[Python]

IndexBits: int

{get; set}

Remarks

Before filling in a lookup table, it is necessary to decide how many table entries it requires. This property indicates how many (high-order) bits of the input components are used. The relation between this property, the number of table entries and the corresponding table size are given below: 70174.png The larger the number of entries, the more accuracy is obtained. After this property has been changed, the lookup table needs to be recomputed.

Note. Be aware that each time a color lookup table is filled, all the entries are recomputed. When this property equals 6, this may take a very long time. Such large lookup tables should be computed once only. Different combinations of this property and Interpolation provide a trade-off between accuracy and speed for the table pre-computation and table use.