EDataAugmentation::GetSaltAndPepperNoiseMaximumDensity

EDataAugmentation::SetSaltAndPepperNoiseMaximumDensity

The maximum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen EDataAugmentation and 1.

Namespace: Euresys::Open_eVision::EasyDeepLearning

[C++]

float GetSaltAndPepperNoiseMaximumDensity() const

void SetSaltAndPepperNoiseMaximumDensity(float saltAndPepperMaximumDensity)

Remarks

This noise is computed after all the other noises.

EDataAugmentation.SaltAndPepperNoiseMaximumDensity

The maximum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen EDataAugmentation and 1.

Namespace: Euresys.Open_eVision.EasyDeepLearning

[C#]

float SaltAndPepperNoiseMaximumDensity

{ get; set; }

Remarks

This noise is computed after all the other noises.