EDataAugmentation::GetSaltAndPepperNoiseMaximumDensity
EDataAugmentation::SetSaltAndPepperNoiseMaximumDensity
The maximum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen
Namespace: Euresys::Open_eVision::EasyDeepLearning
[C++]
float GetSaltAndPepperNoiseMaximumDensity() const
void SetSaltAndPepperNoiseMaximumDensity(float saltAndPepperMaximumDensity)
Remarks
This noise is computed after all the other noises.
EDataAugmentation.SaltAndPepperNoiseMaximumDensity
The maximum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen
Namespace: Euresys.Open_eVision.EasyDeepLearning
[C#]
float SaltAndPepperNoiseMaximumDensity
{ get; set; }
Remarks
This noise is computed after all the other noises.