EDataAugmentation::GetSaltAndPepperNoiseMinimumDensity

EDataAugmentation::SetSaltAndPepperNoiseMinimumDensity

The minimum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen 0 and EDataAugmentation.

Namespace: Euresys::Open_eVision::EasyDeepLearning

[C++]

float GetSaltAndPepperNoiseMinimumDensity() const

void SetSaltAndPepperNoiseMinimumDensity(float saltAndPepperMinimumDensity)

Remarks

This noise is computed after all the other noises.

EDataAugmentation.SaltAndPepperNoiseMinimumDensity

The minimum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen 0 and EDataAugmentation.

Namespace: Euresys.Open_eVision.EasyDeepLearning

[C#]

float SaltAndPepperNoiseMinimumDensity

{ get; set; }

Remarks

This noise is computed after all the other noises.