EDataAugmentation::GetSaltAndPepperNoiseMinimumDensity
EDataAugmentation::SetSaltAndPepperNoiseMinimumDensity
The minimum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen
Namespace: Euresys::Open_eVision::EasyDeepLearning
[C++]
float GetSaltAndPepperNoiseMinimumDensity() const
void SetSaltAndPepperNoiseMinimumDensity(float saltAndPepperMinimumDensity)
Remarks
This noise is computed after all the other noises.
EDataAugmentation.SaltAndPepperNoiseMinimumDensity
The minimum density of the salt and pepper noise.
The salt and pepper noise sets the value of a number of randomly selected (between EDataAugmentation and EDataAugmentation) pixels to its minimum or maximum value.
Its value must be betwteen
Namespace: Euresys.Open_eVision.EasyDeepLearning
[C#]
float SaltAndPepperNoiseMinimumDensity
{ get; set; }
Remarks
This noise is computed after all the other noises.