EDataAugmentation::GetSpeckleNoiseMaximumStandardDeviation
EDataAugmentation::SetSpeckleNoiseMaximumStandardDeviation
The speckle noise maximum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly higher than EDataAugmentation.
Namespace: Euresys::Open_eVision::EasyDeepLearning
[C++]
float GetSpeckleNoiseMaximumStandardDeviation() const
void SetSpeckleNoiseMaximumStandardDeviation(float speckleMaximumDeviation)
Remarks
This noise is computed before the salt and paper noise.
EDataAugmentation.SpeckleNoiseMaximumStandardDeviation
The speckle noise maximum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly higher than EDataAugmentation.
Namespace: Euresys.Open_eVision.EasyDeepLearning
[C#]
float SpeckleNoiseMaximumStandardDeviation
{ get; set; }
Remarks
This noise is computed before the salt and paper noise.