EDataAugmentation::GetSpeckleNoiseMaximumStandardDeviation

EDataAugmentation::SetSpeckleNoiseMaximumStandardDeviation

The speckle noise maximum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly higher than EDataAugmentation.

Namespace: Euresys::Open_eVision::EasyDeepLearning

[C++]

float GetSpeckleNoiseMaximumStandardDeviation() const

void SetSpeckleNoiseMaximumStandardDeviation(float speckleMaximumDeviation)

Remarks

This noise is computed before the salt and paper noise.

EDataAugmentation.SpeckleNoiseMaximumStandardDeviation

The speckle noise maximum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly higher than EDataAugmentation.

Namespace: Euresys.Open_eVision.EasyDeepLearning

[C#]

float SpeckleNoiseMaximumStandardDeviation

{ get; set; }

Remarks

This noise is computed before the salt and paper noise.