EDataAugmentation::GetSpeckleNoiseMinimumStandardDeviation

EDataAugmentation::SetSpeckleNoiseMinimumStandardDeviation

The speckle noise minimum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly positive and lower than EDataAugmentation.

Namespace: Euresys::Open_eVision::EasyDeepLearning

[C++]

float GetSpeckleNoiseMinimumStandardDeviation() const

void SetSpeckleNoiseMinimumStandardDeviation(float speckleMinimumDeviation)

Remarks

This noise is computed before the salt and paper noise.

EDataAugmentation.SpeckleNoiseMinimumStandardDeviation

The speckle noise minimum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly positive and lower than EDataAugmentation.

Namespace: Euresys.Open_eVision.EasyDeepLearning

[C#]

float SpeckleNoiseMinimumStandardDeviation

{ get; set; }

Remarks

This noise is computed before the salt and paper noise.