EDataAugmentation::GetSpeckleNoiseMinimumStandardDeviation
EDataAugmentation::SetSpeckleNoiseMinimumStandardDeviation
The speckle noise minimum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly positive and lower than EDataAugmentation.
Namespace: Euresys::Open_eVision::EasyDeepLearning
[C++]
float GetSpeckleNoiseMinimumStandardDeviation() const
void SetSpeckleNoiseMinimumStandardDeviation(float speckleMinimumDeviation)
Remarks
This noise is computed before the salt and paper noise.
EDataAugmentation.SpeckleNoiseMinimumStandardDeviation
The speckle noise minimum standard deviation.
The speckle noise is a multiplicative noise sampled from a Gamma distribution of deviation between EDataAugmentation and EDataAugmentation.
Its value must be strictly positive and lower than EDataAugmentation.
Namespace: Euresys.Open_eVision.EasyDeepLearning
[C#]
float SpeckleNoiseMinimumStandardDeviation
{ get; set; }
Remarks
This noise is computed before the salt and paper noise.