ELocator::GetSameLabelMaxOverlap
ELocator::SetSameLabelMaxOverlap
Maximum overlap (intersection over union) between two predicted objects with the same label.
The value of the parameter must be between 0 (no overlap allowed between two predicted objects with the same label) and 1 (full overlap allowed between two predicted objects with the same label). A low value will reduce the amount of falsely detected objects but may increase the number of missed objects. A high value will increase the number of falsely detected objects and reduce the number of missed objects.
Default value: 0.5
Namespace: Euresys::Open_eVision::EasyDeepLearning
[C++]
float GetSameLabelMaxOverlap() const
void SetSameLabelMaxOverlap(float val)
Remarks
This parameter is also used to compute the matching between ground truth and predicted objects during evaluation.
This parameter can be changed before and after training.
ELocator.SameLabelMaxOverlap
Maximum overlap (intersection over union) between two predicted objects with the same label.
The value of the parameter must be between 0 (no overlap allowed between two predicted objects with the same label) and 1 (full overlap allowed between two predicted objects with the same label). A low value will reduce the amount of falsely detected objects but may increase the number of missed objects. A high value will increase the number of falsely detected objects and reduce the number of missed objects.
Default value: 0.5
Namespace: Euresys.Open_eVision.EasyDeepLearning
[C#]
float SameLabelMaxOverlap
{ get; set; }
Remarks
This parameter is also used to compute the matching between ground truth and predicted objects during evaluation.
This parameter can be changed before and after training.