EMesh::ComputePlaneBehind
Returns the E3DPlane with given normal on which the EMesh lays. This is useful when projecting an EMesh on an EZMap.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
E3DPlane ComputePlaneBehind(
E3DPoint normal,
float margin
)
Parameters
normal
The normal of the plane.
margin
Let P be the plane, A point of the EMesh closest to P and B the of the EMesh furthest to B. margin = dist(P, A) / dist(P, B). Must be positive. Default: 0.02.
EMesh.ComputePlaneBehind
Returns the E3DPlane with given normal on which the EMesh lays. This is useful when projecting an EMesh on an EZMap.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
Euresys.Open_eVision.Easy3D.E3DPlane ComputePlaneBehind(
Euresys.Open_eVision.Easy3D.E3DPoint normal,
float margin
)
Parameters
normal
The normal of the plane.
margin
Let P be the plane, A point of the EMesh closest to P and B the of the EMesh furthest to B. margin = dist(P, A) / dist(P, B). Must be positive. Default: 0.02.