EMesh::ComputePlaneBehind

Returns the E3DPlane with given normal on which the EMesh lays. This is useful when projecting an EMesh on an EZMap.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

E3DPlane ComputePlaneBehind(
   E3DPoint normal,
   float margin
)

Parameters

normal

The normal of the plane.

margin

Let P be the plane, A point of the EMesh closest to P and B the of the EMesh furthest to B. margin = dist(P, A) / dist(P, B). Must be positive. Default: 0.02.

EMesh.ComputePlaneBehind

Returns the E3DPlane with given normal on which the EMesh lays. This is useful when projecting an EMesh on an EZMap.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

Euresys.Open_eVision.Easy3D.E3DPlane ComputePlaneBehind(
   Euresys.Open_eVision.Easy3D.E3DPoint normal,
   float margin
)

Parameters

normal

The normal of the plane.

margin

Let P be the plane, A point of the EMesh closest to P and B the of the EMesh furthest to B. margin = dist(P, A) / dist(P, B). Must be positive. Default: 0.02.