EMesh::GetTriangleIndexes

Returns a pointer to the index array (an array of 32 bit signed integers) representing the list of triangles. Indexes are referring to the array of E3DPoint.
A triangle is defined by 3 indexes (T1a T1b T1c T2a T2b T2c T3a ....). The triangle index array size is a multiple of 3.
Index values must be in [0, N[ where N is the number of points in the point cloud.
If the EMesh object has no triangle mesh data, this method returns NULL.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

const void* GetTriangleIndexes() const

EMesh.TriangleIndexes

Returns a pointer to the index array (an array of 32 bit signed integers) representing the list of triangles. Indexes are referring to the array of E3DPoint.
A triangle is defined by 3 indexes (T1a T1b T1c T2a T2b T2c T3a ....). The triangle index array size is a multiple of 3.
Index values must be in [0, N[ where N is the number of points in the point cloud.
If the EMesh object has no triangle mesh data, this method returns NULL.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

IntPtr TriangleIndexes

{ get; }