EPointCloud::AllocateCustomAttributeBuffer
Allocates the data to the new custom attribute buffer and fills it with default values.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
int AllocateCustomAttributeBuffer(
OEV_UINT8 defaultValue
)
int AllocateCustomAttributeBuffer(
OEV_UINT16 defaultValue
)
int AllocateCustomAttributeBuffer(
OEV_UINT32 defaultValue
)
int AllocateCustomAttributeBuffer(
int defaultValue
)
int AllocateCustomAttributeBuffer(
float defaultValue
)
int AllocateCustomAttributeBuffer(
double defaultValue
)
int AllocateCustomAttributeBuffer(
const EC24A& defaultValue
)
int AllocateCustomAttributeBuffer(
const E3DPoint& defaultValue
)
Parameters
defaultValue
The value used to set the attribute initially and when the EPointCloud grows (see EPointCloud::AddPoint, EPointCloud::AddPoints and EPointCloud::AddPointCloud).
EPointCloud.AllocateCustomAttributeBuffer
Allocates the data to the new custom attribute buffer and fills it with default values.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
int AllocateCustomAttributeBuffer(
byte defaultValue
)
int AllocateCustomAttributeBuffer(
ushort defaultValue
)
int AllocateCustomAttributeBuffer(
uint defaultValue
)
int AllocateCustomAttributeBuffer(
int defaultValue
)
int AllocateCustomAttributeBuffer(
float defaultValue
)
int AllocateCustomAttributeBuffer(
double defaultValue
)
int AllocateCustomAttributeBuffer(
Euresys.Open_eVision.EC24A defaultValue
)
int AllocateCustomAttributeBuffer(
Euresys.Open_eVision.Easy3D.E3DPoint defaultValue
)
Parameters
defaultValue
The value used to set the attribute initially and when the EPointCloud grows (see EPointCloud::AddPoint, EPointCloud::AddPoints and EPointCloud::AddPointCloud).