EPointCloud::AllocateCustomAttributeBuffer

Allocates the data to the new custom attribute buffer and fills it with default values.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

int AllocateCustomAttributeBuffer(
   OEV_UINT8 defaultValue
)

int AllocateCustomAttributeBuffer(
   OEV_UINT16 defaultValue
)

int AllocateCustomAttributeBuffer(
   OEV_UINT32 defaultValue
)

int AllocateCustomAttributeBuffer(
   int defaultValue
)

int AllocateCustomAttributeBuffer(
   float defaultValue
)

int AllocateCustomAttributeBuffer(
   double defaultValue
)

int AllocateCustomAttributeBuffer(
   const EC24A& defaultValue
)

int AllocateCustomAttributeBuffer(
   const E3DPoint& defaultValue
)

Parameters

defaultValue

The value used to set the attribute initially and when the EPointCloud grows (see EPointCloud::AddPoint, EPointCloud::AddPoints and EPointCloud::AddPointCloud).

EPointCloud.AllocateCustomAttributeBuffer

Allocates the data to the new custom attribute buffer and fills it with default values.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

int AllocateCustomAttributeBuffer(
   byte defaultValue
)

int AllocateCustomAttributeBuffer(
   ushort defaultValue
)

int AllocateCustomAttributeBuffer(
   uint defaultValue
)

int AllocateCustomAttributeBuffer(
   int defaultValue
)

int AllocateCustomAttributeBuffer(
   float defaultValue
)

int AllocateCustomAttributeBuffer(
   double defaultValue
)

int AllocateCustomAttributeBuffer(
   Euresys.Open_eVision.EC24A defaultValue
)

int AllocateCustomAttributeBuffer(
   Euresys.Open_eVision.Easy3D.E3DPoint defaultValue
)

Parameters

defaultValue

The value used to set the attribute initially and when the EPointCloud grows (see EPointCloud::AddPoint, EPointCloud::AddPoints and EPointCloud::AddPointCloud).