EWorldShape::GetGridPointsMaxVariationThreshold
EWorldShape::SetGridPointsMaxVariationThreshold
Grid points maximum variation threshold, that is the value above which the maximum variation of grid points (maximum distance between computed grid points and ideal grid points in world space) is considered too high, and thus marks the calibration as a failure when using EWorldShape::CalibrationSucceeded.
Namespace: Euresys::Open_eVision
[C++]
float GetGridPointsMaxVariationThreshold()
void SetGridPointsMaxVariationThreshold(float maxVariationThreshold)
Remarks
The maximum grid point variation is normalized using the pitch values.
EWorldShape.GridPointsMaxVariationThreshold
Grid points maximum variation threshold, that is the value above which the maximum variation of grid points (maximum distance between computed grid points and ideal grid points in world space) is considered too high, and thus marks the calibration as a failure when using EWorldShape::CalibrationSucceeded.
Namespace: Euresys.Open_eVision
[C#]
float GridPointsMaxVariationThreshold
{ get; set; }
Remarks
The maximum grid point variation is normalized using the pitch values.