EZMap::GetWorldToMapMatrix
EZMap::SetWorldToMapMatrix
Sets/Gets the E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
const E3DTransformMatrix& GetWorldToMapMatrix() const
void SetWorldToMapMatrix(const E3DTransformMatrix& matrix)
EZMap.WorldToMapMatrix
Sets/Gets the E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
abstract Euresys.Open_eVision.Easy3D.E3DTransformMatrix WorldToMapMatrix
{ get; set; }