EZMap8::GetMapToWorldMatrix
EZMap8::SetMapToWorldMatrix
E3DTransformMatrix that transforms positions from the EZMap8 space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.
Namespace: Euresys::Open_eVision::Easy3D
[C++]
const E3DTransformMatrix& GetMapToWorldMatrix() const
void SetMapToWorldMatrix(const E3DTransformMatrix& matrix)
EZMap8.MapToWorldMatrix
E3DTransformMatrix that transforms positions from the EZMap8 space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.
Namespace: Euresys.Open_eVision.Easy3D
[C#]
override Euresys.Open_eVision.Easy3D.E3DTransformMatrix MapToWorldMatrix
{ get; set; }