EZMap8::GetMapToWorldMatrix

EZMap8::SetMapToWorldMatrix

E3DTransformMatrix that transforms positions from the EZMap8 space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

const E3DTransformMatrix& GetMapToWorldMatrix() const

void SetMapToWorldMatrix(const E3DTransformMatrix& matrix)

EZMap8.MapToWorldMatrix

E3DTransformMatrix that transforms positions from the EZMap8 space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

override Euresys.Open_eVision.Easy3D.E3DTransformMatrix MapToWorldMatrix

{ get; set; }