EZMap8::GetWorldToMapMatrix

EZMap8::SetWorldToMapMatrix

Sets/Gets the E3DTransformMatrix that transforms positions from the world space to the EZMap8 space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Namespace: Euresys::Open_eVision::Easy3D

[C++]

const E3DTransformMatrix& GetWorldToMapMatrix() const

void SetWorldToMapMatrix(const E3DTransformMatrix& matrix)

EZMap8.WorldToMapMatrix

Sets/Gets the E3DTransformMatrix that transforms positions from the world space to the EZMap8 space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Namespace: Euresys.Open_eVision.Easy3D

[C#]

override Euresys.Open_eVision.Easy3D.E3DTransformMatrix WorldToMapMatrix

{ get; set; }