EWedgeShape::CopyTo
Copies all the data of the current EWedgeShape
object In a general content, the term object should be understood with the meaning of a class instance. In EasyObject, an object is a maximally-sized area of adjacent connected pixels belonging to the layer foreground. into another EWedgeShape
object and returns it.
Namespace: Euresys::Open_eVision
[C++]
void CopyTo(
EWedgeShape
& dest,
bool bRecursive
) const
[[deprecated("Use the overload taking a reference.")]]EWedgeShape
* CopyTo(
EWedgeShape
* dest,
bool bRecursive
) const
Parameters
dest
Pointer to the EWedgeShape
object in which the current EWedgeShape
object data have to be copied.
bRecursive
true
if the children shapes have to be copied as well, false
otherwise.
Remarks
In the overload taking a pointer, in case of a NULL
pointer, a new EWedgeShape
object will be created and returned.
EWedgeShape.CopyTo
Copies all the data of the current EWedgeShape
object into another EWedgeShape
object and returns it.
Namespace: Euresys.Open_eVision
[C#]
void CopyTo(
EWedgeShape
dest,
bool bRecursive
)
Parameters
dest
Pointer to the EWedgeShape
object in which the current EWedgeShape
object data have to be copied.
bRecursive
true
if the children shapes have to be copied as well, false
otherwise.
Remarks
In the overload taking a pointer, in case of a NULL
pointer, a new EWedgeShape
object will be created and returned.
EWedgeShape.CopyTo
Copies all the data of the current EWedgeShape
object into another EWedgeShape
object and returns it.
Module: open_evision
Parameters
dest
Pointer to the EWedgeShape
object in which the current EWedgeShape
object data have to be copied.
bRecursive
true
if the children shapes have to be copied as well, false
otherwise.
Remarks
In the overload taking a pointer, in case of a NULL
pointer, a new EWedgeShape
object will be created and returned.