EZMap::GetMapToWorldMatrix
Returns an E3DTransformMatrix that transforms positions from the EZMap space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.
Namespace: Euresys::Open_eVision_2_10::Easy3D
[C++]
const E3DTransformMatrix& GetMapToWorldMatrix() const
EZMap.MapToWorldMatrix
Returns an E3DTransformMatrix that transforms positions from the EZMap space to the world space. This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.
Namespace: Euresys.Open_eVision_2_10.Easy3D
[C#]
abstract Euresys.Open_eVision_2_10.Easy3D.E3DTransformMatrix MapToWorldMatrix
{ get; }