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EZMap::GetWorldToMapMatrix

Returns an E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Namespace: Euresys::Open_eVision_2_10::Easy3D

[C++]

const E3DTransformMatrix& GetWorldToMapMatrix() const

EZMap.WorldToMapMatrix

Returns an E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Namespace: Euresys.Open_eVision_2_10.Easy3D

[C#]

abstract Euresys.Open_eVision_2_10.Easy3D.E3DTransformMatrix WorldToMapMatrix

{ get; }

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