EZMap::GetWorldToMapMatrix
Returns an E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.
Namespace: Euresys::Open_eVision_2_10::Easy3D
[C++]
const E3DTransformMatrix& GetWorldToMapMatrix() const
EZMap.WorldToMapMatrix
Returns an E3DTransformMatrix that transforms positions from the world space to the EZMap space. This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.
Namespace: Euresys.Open_eVision_2_10.Easy3D
[C#]
abstract Euresys.Open_eVision_2_10.Easy3D.E3DTransformMatrix WorldToMapMatrix
{ get; }